So if you are going to have “stealth mechanics” in your game, you have to make some concessions. And if the guards never reset after the alarm is raised, why wouldn’t the average player not simply reload their last save? Without a pattern to recognize and exploit, incapacitating/avoiding guards either requires RNG (which doesn’t feel good) or just attacking them straight out. Ever play a stealth game where the enemies patrolled randomly? It’s an exercise in frustration. There is a good reason why “more realistic” behavior is not often implemented: it is less fun. This is not a criticism of stealth gameplay, per se. This binary nature even extends to after the enemy is alerted, as almost every stealth game features the conceit that guards eventually completely forget that they watched their compatriots die, and go about their usual patrols. The enemy is fully active or they are incapacitated. If you are outside the cone of an enemy’s vision, you are hidden. When we talk about stealth games, what we’re really talking about is extremely simplified, often binary, gameplay. However, this may be more a systemic issue with stealth games generally. Indeed, I spent half the game with 11+ Augment Points banked just waiting for a situation in which I needed to spontaneously develop wall-punching or remote hacking skills. I am playing on the highest difficulty – Give Me Deus Ex – and just breezing my way through, even without Augments. The short version is that it is pretty much Human Revolution with new plot and Augments if you enjoyed the first game, then you will enjoy this one as well.īut one of the things I have noticed over the course of 30 hours is that… well, it’s easy. In-between my many WoW sessions, I have been working on Deus Ex: Mankind Divided.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |